Archive for the ‘rijonAdventures’ Category

Do you like what I see? That’s all you’ll see of it… for now.

Oya?

June 4th, 2010 by Hiroshi Sotomura Posted in rijonAdventures

Are these rijonAdventures protagonists?

So, I’ve added quite a bit of stuff to rijonAdventures since the early 2009 beta. A year ago I said, “Rijon is finished, time to move onto South Rijon”, but oh was I wrong. So many little things to fix and add, text inconsistencies to iron out, high school, uni, uni, and so many annoying little things that I did that just look bad.

Yes, reviewing how your own hack looks and works is a good idea. But a good hack doesn’t just start from my own assessment of my game – it depends on what others say about it.

So I’ve been stalking the “Let’s Play” videos on YouTube. Found this guy:

(I hope he realised he needs to fix that save error. Methinks I need to make it more obvious. And another thing: I realise it’s a year old.)

I also stumbled across this video of Brown from the same person. Orangeylicious!

So some people saw this in my avatar at The PokéCommunity and wondered who I drew here. (It’s not illustrated by Signomi, but rather, it’s been coloured by her!)

And if you’ve played rijonAdventures, you will have seen “Zeke” within the game as the fourth Elite Four member!

Zeke is meant to be more of the “geek” character, and as such, if you know what’s printed on his shirt, you’re in-the-know and you’re awesome. I planned to make him a bit more of a geek by giving him a BlackBerry phone, but I realised I liked this idea better.

Anyone who’s battled him already will know he has no specific choice on Pokémon types. I really need to put him in more parts of the game, I guess. I was meaning to post this artwork eventually.

… and that’s all for today. :P

I just realised something unfortunate: the lack of screenshots of anything here. But no worries! Curing the curious illness of missing screenshots, I’ll post some rijonAdventures ones to keep everyone a little updated on what’s been happening.

Lots of map updates. I’ll go through the first: I decided to throw out the original design of Origal Maze for something a bit bigger in scale. It’s still retaining that name (though I’m considering using route numbers) but it’s very, very different.

The second screenshot shows that I’ve changed the west of a certain route. But, I’ll leave that for later.

Oh, and finally, here’s a train station.

This post is my observation on the playable character, NPCs, and the camera. Awesome stuff if you’re interested. Otherwise, nothing to see here.

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RNG and weather

October 17th, 2009 by Hiroshi Sotomura Posted in rijonAdventures

This is certainly not an original idea. In fact, it’s something that I’ve seen long before – the first person to demonstrate it of whose name I forget designed it for his hack, Pokémon Dirt Brown (which, mind you, actually has no relation to Pokémon Brown and never made it to the public… as the person had lost interest).

Using RNG, I’ve thought up a similar system. It might actually be the same as this one; I’ll never know since the hack never released. My system (which I actually wrote on paper but now the sheet’s disappeared) involves changing weather depending on certain variables to another weather condition. For example, if it’s sunny in a map at the moment, then there may be a small chance that the sky will become cloudy (and then, the area will seemingly dim) when the player enters another map. When the player enters another map, there’s a chance that it will start raining, or it will become clear again. (Perhaps the chance that it starts raining will be somewhat high.) Enter another map, and the rain will either clear instantaneously (low chance), the rain will stop and the map will return to a cloudy state (high chance), or, for the worst possible condition, a thunderstorm will occur (low, low chance).

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You’ve heard of “Challenge Leaders” before, but the whole concept hasn’t really been explained that much. I’ve actually ended up calling them “Gym Leaders” again, but the entire concept behind them remains the same. What are they, exactly?

Artwork-render---RachelArtwork-render---Chad-2

Rachel and Chad are two Gym Leaders of… South Rijon. That’s right; you heard right – South Rijon has Gym Leaders. The reward for defeating them is a secret right now, but unlike Gold/Silver, where you end up battling Gym Leaders at toned-down levels, South Rijon’s Gym Leaders are going to be challenging. When I say challenging, I mean Level 60+ challenging.

Oh, and the final challenge (South Rijon’s champion)? Expect a fight where the highest-levelled Pokémon is an astoundingly high Level 100. (The regret here is that you may, unless you cheat or find a random supply of Rare Candy, never actually be able to finish the game.) Who’s the hotshot with such a crazy, blasphemy-of-a-high levelled Pokémon?

That’s for another day.

The website blog’s being melded back into the main site, meaning that the “rijonAdventures official site” is finished. The old site will still be up (but not updated – feel free to steal that layout for your own website if you’re still interested. Or, steal any of our older, uglier layouts for your own site.) The PokéCommunity’s rijonAdventures thread will also be updated with information seen in this blog.

Future updates will be posted here. Like this update I’m posting right now.

Lakes Entrance, South Rijon

Lakes Entrance, South Rijon

Have you seen the new town in South Rijon? This is the first town you’ll come to.

Lakes Entrance is actually based a bit off the Victorian town of the same name. As such, it’s a town that’s far from the city and being the first town of South Rijon, it’s also a tourist area. (I forgot to put a Hotel in.) It’s got a beach and is known for Krabby fishing, too. (The real Lakes Entrance is popular because it’s abundant with crabs, mind you the crustacean kind, though they, unlike Krabby, are fished out, cooked and eaten.)

What more is there to South Rijon? I’ll reveal some information later on about it. Maybe.